![]() ![]() In regards to Speakers using surround sound the noise basically "stays" at that speaker instead of modifying the 3d space around you through acoustic patterns (Princeton University 2010). However you also need to know the map well and the different sound "textures" (brick, wood, snow, metal etc) to know where that sound is positioned in regards to above/below. In CS:GO the sounds we hear are on a plane, so you could hear something behind, front, left, and right. Meaning you can accurately point to the position of the sound above, below, and anywhere around you. ![]() Why I don't recommend 5.1: It doesn't give 3D information. Meaning that the only change that occurs is volume difference. In the real world we can pinpoint the position of sounds based off of these three spectrums:ĬS:GO uses stereo panning.
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